

I have Jedi Outcast on both PC and Switch, and played the game when it first came out on PC back in 2002. The Switch version has still got me jazzed for the old Star Wars games again - but I think for the sake of my sanity, I’ll replay the rest on PC. But maybe a bit of extra work to make Kyle Katarn’s adventure more palatable with the controls people are using in 2019 would have gone a long way. Which is great in some senses - the lightsaber combat is still crazy good, the game rocks in multiplayer, and the performance is solid throughout. The original developers didn’t even try to make Jedi Outcast work on a console, and Aspyr’s port honours that completely.
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Jedi Outcast was a game made in a time where developers were still working out how to make shooters work on a console. The game’s much more manageable, and ultimately enjoyable.īut those first few hours? Good lord. You can block a certain amount of laser fire at will, Kyle can pull and push objects with abandon, and you’re free to roam around until everything you need gets into slashing range. Once you get a lightsaber, it’s a completely different story. It’s literally painful enough that I would completely understand if people bounced off the game entirely, because a lot of that oldschool design just doesn’t translate well to 2019, even more so when you’re using a Jo圜on that’s drifting and the Force expects you to have a degree of accuracy that even Splatoon doesn’t demand.
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With Jo圜ons, a Pro Controller or some other kind of gamepad, slaving through the initial Kejim and Artus bases are brutal. Seven or eight Stormtroopers and officers will burst out of a door charging your way, and all you’ll have to deal with it is the horrifically inaccurate Stormtrooper rifle and not a lot of heatlh and shields to fight back with.īack on a PC with a mouse and keyboard, all of this was a hell of a lot more manageable.


Future levels will have snipers that can nail you from half a mile away. Enemies will be peering down on you above from ledges and higher platforms as you walk through hallways. And that’s not even counting for the fact that a lot of Jedi Outcast‘s enemies and levels were designed to deliberately trip you up, or at least to make you cautious about progressing.
